A ‘Second Life’ for Nonprofit Groups
March 1, 2007 | Read Time: 1 minute
The popular online game Second Life is attracting plenty of interest in the nonprofit world.
Second Life says it has more than two million registered users or “residents” who function online as “avatars,” the digital characters they choose to represent themselves.
Now a blog called NPSL: Nonprofits in Second Life has been created to chronicle the effort to create a community of nonprofit leaders who want to use the popular online game.
In keeping with the Second Life approach, the blog’s writer doesn’t disclose his or her identify and just uses the name Glitteractica Cookie.
A recent post on the blog talks about how nonprofit participants have created a Google discussion group, and created an FAQ about how nonprofits can use Second Life.
“Second Life provides a space for the impossible to happen (for example, a group of adults with severe disabilities recently used the tool to interact in an environment without the physical constraints they experience in the real world),” says the document.
“We would like to help introduce nonprofits to this new platform and to the possibilities it offers, and to help connect them with other nonprofits who are benefiting from the platform,” it continues.
“We hope that by providing a collaboration network for the nonprofits that are beginning to explore Second Life, we can help those organizations learn from each others’ experiences and ultimately enable them to more successfully raise funds and reach out to an entirely new base of tech-savvy constituents and volunteers.”
Has your nonprofit group tried entering the world of Second Life? If it has, tell us about your experiences by clicking on the comment link just below this posting.